Saturday, April 18, 2015

3.2 Bleak Falls Barrow

     So it seems like I already did a huge part of the quest “Bleak Falls Barrow”. I might as well elaborate on some of the things I noticed while exploring that cave. Something that I thought was a nice touch is how the deeper you went into the cave, the less bandits you saw. Just a little thing I thought was nice.  The cave itself had a couple of puzzles. One puzzle was in a room where if you put in the wrong answer and pulled the lever you would have a fun time being impaled by arrows. As my friend Bandit E showed me. Another thing I noticed was how spider webs were everywhere, hinting that maybe just maybe the next room will have something to do with spiders. I’m sure that was a lot of fun for many people. After the spider room there was another puzzle. This involved a door with three revolving pieces and three indents. The three indents where in a claw shape so I guess that was there way of hinting that you should check out the golden claw before going on. Inspecting the claw you can see that the code was actually on it. After getting past that the only notable thing would be the end where you have this huge wall filled with text and a super strong draugr pop out and attack you. Killing the draugr lets you loot the dragonstone which is what I needed for the quest. So I was able to give the dragonstone to the wizard looking guy. What came next was just a bunch of text and a sighting of a dragon.
   The way that the request appeared earlier seemed to be Skyrim's way of telling the player that doing more is good, as it saved me the trouble of having to make a roundtrip to Riverwood. This was the moment I felt really happy that I decided to do this. It felt rewarding when I was able to flaunt that I already did his task for him. Of course naturally this wanted me to continue to play well. This sort of thing could be applied to a wide variety of situations. An easy one would be when I do well on a test. I feel like I really know what I'm doing and am encouraged to do even better the next time.
      

1 comment:

  1. I never thought that the door itself with the claw indents would be a hint that you should check the claw. I always thought the only hint Bethesda provided players for this was the hint in Arvel's journal that you hold the solution in the palm of your hands (when holding the claw) which certainly wasn't enough for me my first time through.

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